This cyclical nature of dying, resurrecting, and trying again perfectly captures the narrative of Dark Souls. For whenever you want to "git gud," Hidetaka Miyazaki's games always challenge you to get back up stronger than before. Yet, for every death, there's always a reason to keep trying again, no matter how futile it may seem. These games by FromSoftware rank notoriously high on difficulty, often crushing players with an atmosphere as oppressive as its bosses. ![]() There are two kinds of people in this world: those who have beaten a Dark Souls game, and those who haven't.
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